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Aug 4, 2019

In which we talk about various approaches to planning coherent and successful rpg campaigns.

- Modules and Railroading

- The improv/spontaneous/"ideas-in-a-cloud" approach

- Event-based approaches; the campaign "timeline"

- Site/Setting-based approaches; here's what's going on - get involved where you like

- Having PCs decisions make a real impact on the game and world

- The Group Template, tailoring the campaign to the PCs, giving the characters a personal stake

- Player/Character-based approaches

- Recap