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Sep 11, 2018

In which we talk about running horror games.  Our perspectives on what it takes to make a really good horror game, some useful tools and tips, and things to watch out for.

- Horror Scenes vs Horror Campaigns

- Laying the Groundwork / Player Buy-In

- What *is* a "Horror Game"?

- Be Up-Front, or Count on Players to Pick Up Your Cues

- Table Atmosphere: Focus, Lighting, Ambience, Audio

- The Uncanny vs. The "Powerful"

- Just a Bit "Off"

- Investigation & Mystery: More Questions Than Answers

- To D&D or Not to D&D: That Is The Question (or, "Choose the Right System For Your Group")

- Description: Technique, Tone, and Delivery

- Recap