Preview Mode Links will not work in preview mode

May 26, 2018

In which we talk about encouraging passive, unengaged, or otherwise minimal-effort gamers to get a little deeper into character, narrative, and roleplaying.  Plus the usual tangents and related bits.

- The 'problem' and what it means

- Passive players

- Pushing the player's buttons

- Setting the expectations

- Giving cues, planting seeds

- Using the alpha player

- Don't be adversarial as a GM

- Look for opportunities

- Pay off the risk / make it worth it

- Extension of self vs independent characters

- Character evolution

- In Sum